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Thursday, 5 September 2013

Animate moving fish using C graphics

Moving fish animation using C graphics


  #include <stdio.h>
  #include <conio.h>
  #include <graphics.h>
  #include <dos.h>

  int main() {
        /* request auto detection */
        int gdriver = DETECT, gmode;
        int errcode, i;

        /* initialize graphic mode */
        initgraph(&gdriver, &gmode, "C:/TURBOC3/BGI");
        errcode = graphresult();

        if (errcode != grOk) {
                /* error occurred */
                getch();
                printf("Error in graphics!!\n");
                return 0;
        }

        /* fish movement implementation */
        for (i = 0; i <= 300; i = i + 3) {
                /* sleep for 30 milliseconds */
                delay(30);
                /* clear graphic screen */
                cleardevice();

                /* drawing tail */
                setcolor(DARKGRAY);
                setfillstyle(SLASH_FILL, DARKGRAY);
                pieslice(90 + i, getmaxy()/2, 135, 225, 50);
                floodfill(90 + i, getmaxy()/2, DARKGRAY);

                /* drawing the body of the fish */
                setcolor(LIGHTGRAY);
                setfillstyle(SOLID_FILL, LIGHTGRAY);
                ellipse(150 + i, getmaxy()/2, 0, 360, 80, 25);
                floodfill(150 + i, getmaxy()/2, 7);

                /* drawing pelvic fins */
                setcolor(DARKGRAY);
                setfillstyle(SLASH_FILL, DARKGRAY);
                pieslice(170 + i, getmaxy()/2, 205, 250, 40);
                floodfill(170 + i, getmaxy()/2, DARKGRAY);

                /* draw eyes for the fish */
                setcolor(BLACK);
                setfillstyle(SOLID_FILL, BLACK);
                circle(210 + i, getmaxy()/2 - 1, 2);
                floodfill(210 + i, getmaxy()/2 - 1, BLACK);

                setcolor(BLACK);
                arc(210 + i, getmaxy()/2 - 1, 70, 225, 6);

                /* sleep for 120 milliseconds */
                delay(120);
                /* clears the graphic screen */
                cleardevice();

                /* tail of the fish */
                setcolor(DARKGRAY);
                setfillstyle(SLASH_FILL, DARKGRAY);
                pieslice(90 + i, getmaxy()/2, 135, 225, 50);
                floodfill(90 + i, getmaxy()/2, DARKGRAY);

                /* body of the fish */
                setcolor(LIGHTGRAY);
                setfillstyle(SOLID_FILL, LIGHTGRAY);
                ellipse(150 + i, getmaxy()/2, 0, 360, 80, 25);
                floodfill(150 + i, getmaxy()/2, LIGHTGRAY);

                /* place fin at different position to get motion */
                setcolor(DARKGRAY);
                setfillstyle(SLASH_FILL, DARKGRAY);
                pieslice(170 + i, getmaxy()/2, 180, 210, 40);
                floodfill(170 + i, getmaxy()/2, DARKGRAY);

                /* eye of the fish */
                setcolor(BLACK);
                setfillstyle(SOLID_FILL, BLACK);
                circle(210 + i, getmaxy()/2 - 1, 2);
                floodfill(210 + i, getmaxy()/2 - 1, BLACK);

                setcolor(BLACK);
                arc(210 + i, getmaxy()/2 - 1, 70, 225, 6);

                /* sleep for 120 milliseconds */
                delay(120);
                /* clear the graphic screen */
                cleardevice();

                /* draw fish tail */
                setcolor(DARKGRAY);
                setfillstyle(SLASH_FILL, DARKGRAY);
                pieslice(90 + i, getmaxy()/2, 135, 225, 50);
                floodfill(90 + i, getmaxy()/2, DARKGRAY);

                /* body of the fish */
                setcolor(LIGHTGRAY);
                setfillstyle(SOLID_FILL, LIGHTGRAY);
                ellipse(150 + i, getmaxy()/2, 0, 360, 80, 25);
                floodfill(150 + i, getmaxy()/2, LIGHTGRAY);

                /* locate fin at different position to get motion */
                setcolor(DARKGRAY);
                setfillstyle(SLASH_FILL, DARKGRAY);
                pieslice(170 + i, getmaxy()/2, 125, 170, 40);
                floodfill(170 +i, getmaxy()/2, DARKGRAY);

                setcolor(BLACK);
                setfillstyle(SOLID_FILL, BLACK);
                circle(210 + i, getmaxy()/2 - 1, 2);
                floodfill(210 + i, getmaxy()/2 - 1, BLACK);

                setcolor(BLACK);
                arc(210 + i, getmaxy()/2 - 1, 70, 225, 6);
        }

        /* clears the graphic screen */
        cleardevice();

        /* deallocate memory allocated for graphic screen */
        closegraph();
        return 0;
  }




Output: (Moving fish animation using C graphics)


4 comments:

  1. Thanks to the writer of this article. I appreciate your effort in making this informational blogs. I know it's not easy to do this but you have done a really great job. Congrats. I'm pretty sure your readers enjoying it a lots.


    Rica
    www.imarksweb.org

    ReplyDelete
  2. "grOk"
    can i please no what this stands for??

    ReplyDelete
  3. The code and the commenting is really very nice!!!!!Could you please post a code for locomotion of a vehicle or boat please!!

    ReplyDelete
  4. It has been simply incredibly generous with you to provide openly what exactly many individuals would’ve marketed for an eBook to end up making some cash for their end, primarily given that you could have tried it in the event you wanted.

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