Draw a house using C graphics
#include <conio.h>
#include <graphics.h>
#include <dos.h>
/* twinkle stars in the sky */
void stars(int c1, int c2, int c3) {
int i, x[2], y[2], z[2];
x[0] = 10, x[1] = 10;
y[0] = 10, y[1] = 50;
z[0] = 10, z[1] = 90;
setlinestyle(SOLID_LINE, 1, 5);
for (i = 0; i < getmaxx() - 100; i = i + 10) {
/*
* placing pixels at alternate
* position to get twinkling effect
*/
if (i % 20 == 0) {
setcolor(c1);
putpixel(x[0] + i * 10, x[1] + 15, c1);
setcolor(c2);
putpixel(y[0] + i * 7, y[1] + 25, c2);
setcolor(c3);
putpixel(z[0] + i * 12, z[1] + 35, c3);
} else {
setcolor(c1);
putpixel(x[0] + i * 12, x[1], c1);
setcolor(c2);
putpixel(y[0] + i * 10, y[1], c2);
setcolor(c3);
putpixel(z[0] + i * 7, z[1], c3);
}
}
}
int main() {
/* request auto detection */
int gdriver = DETECT, gmode, err;
int i, midx, midy, poly[10];
/* initialize graphic mode */
initgraph(&gdriver, &gmode, "C:/TURBOC3/BGI");
err = graphresult();
if (err != grOk) {
/* error occurred */
printf("Graphics Error: %s",
grapherrormsg(err));
getch();
return 0;
}
/* mid position in x and y - axis */
midx = getmaxx() / 2;
midy = getmaxy() / 2;
/* drawing the ground */
setcolor(WHITE);
setfillstyle(SOLID_FILL, WHITE);
rectangle(0, midy + 175, getmaxx(), getmaxy());
floodfill(getmaxx() - 1, getmaxy() - 2, WHITE);
/* wall of the house */
setcolor(DARKGRAY);
setfillstyle(SOLID_FILL, DARKGRAY);
rectangle(midx - 100, midy + 25, midx + 100, midy + 175);
floodfill(midx - 98, midy + 27, DARKGRAY);
/* top of the house */
setcolor(LIGHTRED);
setfillstyle(SOLID_FILL, LIGHTRED);
poly[0] = midx - 125, poly[1] = midy + 25;
poly[2] = midx + 125, poly[3] = midy + 25;
poly[4] = midx + 75, poly[5] = midy - 25;
poly[6] = midx - 75, poly[7] = midy - 25;
poly[8] = midx - 125, poly[9] = midy + 25;
drawpoly(5, poly);
floodfill(midx, midy, LIGHTRED);
setcolor(BLACK);
drawpoly(5, poly);
poly[0] = midx - 75, poly[1] = midy - 25;
poly[2] = midx + 75, poly[3] = midy - 25;
poly[4] = midx, poly[5] = midy - 100;
poly[6] = midx - 75, poly[7] = midy - 25;
setcolor(LIGHTRED);
drawpoly(4, poly);
floodfill(midx, midy - 95, LIGHTRED);
setcolor(BLACK);
drawpoly(4, poly);
/* door for the house */
setcolor(WHITE);
setfillstyle(SLASH_FILL, WHITE);
rectangle(midx, midy + 110, midx + 25, midy + 175);
floodfill(midx + 1, midy + 112, WHITE);
setfillstyle(BKSLASH_FILL, WHITE);
rectangle(midx - 25, midy + 110, midx, midy + 175);
floodfill(midx - 23, midy + 112, WHITE);
/* window for the house */
setfillstyle(LINE_FILL, WHITE);
rectangle(midx + 25, midy + 50, midx + 75, midy + 90);
floodfill(midx + 27, midy + 55, WHITE);
/* drawing the moon */
setcolor(YELLOW);
setfillstyle(SOLID_FILL, YELLOW);
circle(getmaxx() - 75, 75, 35);
floodfill(getmaxx() - 75, 75, YELLOW);
/* twinkle stars in the sky */
for (i = 0; i < 100; i++) {
if (i % 3 == 0) {
stars(WHITE, WHITE, BLACK);
} else if (i % 2 == 0) {
stars(WHITE, BLACK, WHITE);
} else {
stars(BLACK, WHITE, WHITE);
}
delay(200);
}
getch();
/* deallocate memory allocated for graphic screen */
closegraph();
return 0;
}
Output: (Draw a house using c graphics)
Can you please give a code of hut only using built-in function... Only the hut and the ground portion without color
ReplyDeleteCode that are showing is damn tough to understand as well as to implement
ReplyDelete